Designing for Change
VISC 520 Studio | Project 2 | Schedule | Resources | Drive
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THU SEP 19
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Inclass:
Assign Project Two: Behavior Change
Homework:
Interview atleast one friend or family member to identify a specific behavior they wish to change and observe an audience or phenomenon that could be better. Complete the Interview sheet and initial user analysis deliverables: Rapid Design Thinking Template and User Persona.
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THU SEP 26
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NO CLASS – Time to interview and do research on an audience or phenomenon.
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TUE OCT 01
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Print and present initial user analysis deliverables: Rapid Design Thinking Template and User Persona to the group.
Post it here: OCT_1_RESEARCH
Creative Hotlist
Homework:
Complete Step 3. Contextual Study with a Journey Map or Experience Map and listing AEIOU/Affordances. Make your map and print for next class.
AEIOU is a way to organize a situation into five core components: Activities, Environment, Interactions, Objects, and Users.
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THU OCT 03
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Individual meetings about research work-to-date.
Homework: Complete Step 4: Generate Ideas/Brainstorming: create a range of ideas for subtle interventions that could influence the desired behavior.
For next class bring in a slide deck of idea sketches with moodboards to further visualize/contextualize ideas. Sketches can be drawn or made digitally, but make sure they are presentable via a pdf on screen.
For those creating interventions that might need a name and simple brand identity then begin sketching what that might look like.
For those that will be providing information or “how to” you will need to collect that information and/or write that copy.
For all of you...you will need to communicate how this thing will exist in the world. What it will look like, feel like, talk like, dress like. Use tools like a moodboard to do that.
Use your maps, persona(s) and design thinking visualizations to help set up your ideas.
Post your slide decks here: PROJECT_2_BEHAVIOR_CHANGE
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TUE OCT 08
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NO CLASS – Jeremy is at a conference
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THU OCT 10
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Present idea sketches and moodboards to the group!
Homework:
Complete Step 5 and 6: Develop Concepts. Identify a 1-2 promising ideas and design into more detailed and refined concepts.
Design Prototypes: Create printed or digital mock-ups of your concepts.
Your prototypes for next class should reveal how the intervention will look, what it will be called, what the voice of the text is etc. If you are working in print, then bring in printed prototypes full-size. If you are working digitally then you should be able to present how the user will interact with this intervention.
User Journey: Using your existing journey map...map out the user journey to express how and when the Shikkake will interact with the user. This will give your intervention context.
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TUE OCT 15
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Fall Break
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THU OCT 17
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Present Prototypes 1.0 to the group. Bring your work in digital or print, whichever the final deliverable will be in.
Homework:
Refinements based on feedback.
Arts Center Internship
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TUE OCT 22
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Review Prototypes 2.0
Homework:
Refinements based on feedback.
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THU OCT 24
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Small group reviews of prototypes 3.0
Homework:
For next class begin Step 7. Test and Iterate: Test your prototypes with a small group of users. Observe how they interact with the Shikkake and gather feedback. Refinement: Based on feedback, refine your design to better achieve the desired behavior change.
Additionally, using a 20x36in vertical poster format design a way to present your project. Utilize your audience persona(s), journey map, rapid design thinking template etc. to help set up the situation and your intervention to facilitate a behavior change. work half-size for now to lay in the information and determince potential layout. Work digitally and tile print.
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TUE OCT 29
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Critique on final prototypes and presentation poster sketch(es).
Craft 2-3 HMW statements to include in your presentation. These are very helpful to frame what you were trying to change. Here are some pointers:
https://dscout.com/people-nerds/how-might-we-statements
Homework:
Implement the Shikkake: Develop the final version of your Shikkake design, incorporating all the refinements. Installation: Install or implement the Shikkake in the target environment. Ensure it is placed correctly and integrates seamlessly into the surroundings.
Feedback Collection: Collect feedback from users to understand their experience and any areas for improvement.
Impact Assessment: Evaluate the effectiveness of the Shikkake in achieving the desired behavior change. Make adjustments if necessary.
Pumpkin Party at the Shellhorn’s house.
5:30pm. 1707 West 21st Terrace, Lawrence, KS 66046
Bring your own pumpkin and carving tools (we have a few if you can’t gather any)....and anything you want to drink. We will have multiple types of chili to eat, some snacks and will have prizes for best jack-o-lanterns! Costume optional and if you want to bring any other snacks or sides or desserts feel free.
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THU OCT 31
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Individual meeting on work to date.
Homework:
Finalize your intervention, document it and synthesize your work and your finding into your final presentation. Print to pin up and save as a pdf and post it here: FINALS.
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TUE NOV 05
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Go Vote.
Optional classtime to test your interventions, print, production time etc.
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THU NOV 07
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Review any last minute refinements and set up project 3.
Homework:
Finalize your intervention, document it and synthesize your work and your finding into your final presentation. Print to pin up and save as a pdf and post it here: FINALS.
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TUE NOV 12
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Project 2 FINAL. Print to pin up and save as a pdf and post it here: FINALS.
VISC 520 Studio | Project 2 | Schedule | Resources | Drive
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
THU SEP 19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Inclass:
Assign Project Two: Behavior Change
Homework:
Interview atleast one friend or family member to identify a specific behavior they wish to change and observe an audience or phenomenon that could be better. Complete the Interview sheet and initial user analysis deliverables: Rapid Design Thinking Template and User Persona.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
THU SEP 26
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NO CLASS – Time to interview and do research on an audience or phenomenon.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TUE OCT 01
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Print and present initial user analysis deliverables: Rapid Design Thinking Template and User Persona to the group.
Post it here: OCT_1_RESEARCH
Creative Hotlist
Homework:
Complete Step 3. Contextual Study with a Journey Map or Experience Map and listing AEIOU/Affordances. Make your map and print for next class.
AEIOU is a way to organize a situation into five core components: Activities, Environment, Interactions, Objects, and Users.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
THU OCT 03
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Individual meetings about research work-to-date.
Homework: Complete Step 4: Generate Ideas/Brainstorming: create a range of ideas for subtle interventions that could influence the desired behavior.
For next class bring in a slide deck of idea sketches with moodboards to further visualize/contextualize ideas. Sketches can be drawn or made digitally, but make sure they are presentable via a pdf on screen.
For those creating interventions that might need a name and simple brand identity then begin sketching what that might look like.
For those that will be providing information or “how to” you will need to collect that information and/or write that copy.
For all of you...you will need to communicate how this thing will exist in the world. What it will look like, feel like, talk like, dress like. Use tools like a moodboard to do that.
Use your maps, persona(s) and design thinking visualizations to help set up your ideas.
Post your slide decks here: PROJECT_2_BEHAVIOR_CHANGE
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TUE OCT 08
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NO CLASS – Jeremy is at a conference
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
THU OCT 10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Present idea sketches and moodboards to the group!
Homework:
Complete Step 5 and 6: Develop Concepts. Identify a 1-2 promising ideas and design into more detailed and refined concepts.
Design Prototypes: Create printed or digital mock-ups of your concepts.
Your prototypes for next class should reveal how the intervention will look, what it will be called, what the voice of the text is etc. If you are working in print, then bring in printed prototypes full-size. If you are working digitally then you should be able to present how the user will interact with this intervention.
User Journey: Using your existing journey map...map out the user journey to express how and when the Shikkake will interact with the user. This will give your intervention context.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TUE OCT 15
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Fall Break
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
THU OCT 17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Present Prototypes 1.0 to the group. Bring your work in digital or print, whichever the final deliverable will be in.
Homework:
Refinements based on feedback.
Arts Center Internship
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TUE OCT 22
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Review Prototypes 2.0
Homework:
Refinements based on feedback.
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THU OCT 24
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Small group reviews of prototypes 3.0
Homework:
For next class begin Step 7. Test and Iterate: Test your prototypes with a small group of users. Observe how they interact with the Shikkake and gather feedback. Refinement: Based on feedback, refine your design to better achieve the desired behavior change.
Additionally, using a 20x36in vertical poster format design a way to present your project. Utilize your audience persona(s), journey map, rapid design thinking template etc. to help set up the situation and your intervention to facilitate a behavior change. work half-size for now to lay in the information and determince potential layout. Work digitally and tile print.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TUE OCT 29
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Critique on final prototypes and presentation poster sketch(es).
Craft 2-3 HMW statements to include in your presentation. These are very helpful to frame what you were trying to change. Here are some pointers:
https://dscout.com/people-nerds/how-might-we-statements
Homework:
Implement the Shikkake: Develop the final version of your Shikkake design, incorporating all the refinements. Installation: Install or implement the Shikkake in the target environment. Ensure it is placed correctly and integrates seamlessly into the surroundings.
Feedback Collection: Collect feedback from users to understand their experience and any areas for improvement.
Impact Assessment: Evaluate the effectiveness of the Shikkake in achieving the desired behavior change. Make adjustments if necessary.
Pumpkin Party at the Shellhorn’s house.
5:30pm. 1707 West 21st Terrace, Lawrence, KS 66046
Bring your own pumpkin and carving tools (we have a few if you can’t gather any)....and anything you want to drink. We will have multiple types of chili to eat, some snacks and will have prizes for best jack-o-lanterns! Costume optional and if you want to bring any other snacks or sides or desserts feel free.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
THU OCT 31
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Individual meeting on work to date.
Homework:
Finalize your intervention, document it and synthesize your work and your finding into your final presentation. Print to pin up and save as a pdf and post it here: FINALS.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TUE NOV 05
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Go Vote.
Optional classtime to test your interventions, print, production time etc.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
THU NOV 07
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Review any last minute refinements and set up project 3.
Homework:
Finalize your intervention, document it and synthesize your work and your finding into your final presentation. Print to pin up and save as a pdf and post it here: FINALS.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TUE NOV 12
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Project 2 FINAL. Print to pin up and save as a pdf and post it here: FINALS.